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Manitou Dreaming

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We love Manitou the way it is, but can’t stop dreaming up new ways to make it better. We are testing a rule variation that introduces the idea of a “marketplace”. This variation gives players more control of the cards they get to play. It uses the same cards and placement rules that you are used to but changes the way players add cards to their hand.

Try It!

Interested in giving the new variation a try? Fantastic! Follow the rules that came with your game but substitute the “Setup” and “The Play” sections with the ones listed below.

Setup

Have each player draw a numbered card from the deck. The player drawing the highest numbered card chooses to play as either day or night. The day player will go first and will own the light-colored, day islands. Give the three specialty cards with the sun symbol to the day player and the three specialty cards with the moon symbol to the night player. The sun and moon symbols are only used during setup and have no bearing on the gameplay. Put the origin card in the center of the playing surface.

Shuffle the numbered land cards and deal seven cards, face down, to each player. Place the remaining land cards nearby to form a draw pile.

After looking at their cards, each player will choose two cards to discard. Place the discarded cards, face up, next to the draw pile. The four discarded cards create the marketplace – a place where you can select a known card rather than selecting a card from the draw pile.

The Play

Start each turn by playing one of your specialty cards (this is optional, more on specialty cards later) and then playing a land card, face up, from your hand. You may play a land card of your own color or of your opponent’s color.

  • Land cards must be played along the edge of another land card or the origin card.
  • The card played must match all adjacent land cards by either color or number.
  • When a land card is played next to a card of the same number but a different color, the previously played card is turned to its water side.

End each turn by either drawing a card from the draw pile or by selecting one of the four cards from the marketplace. If you choose a card from the marketplace, replace that card with the top card from the draw pile.

Play continues, alternating players

Testing Feedback?

So, what do you think of the rule variation we are testing? After you’ve tried this variation, please let us know! Are there tweaks we should be considering? Should we update the rules for future production runs to use this variation instead? Or maybe you like things the way they are. Please email us at info@manitougameworks.com and let us know.